2. Battles
Traversal » Devlog
Hi all! In this video update, we get to take a look at the “first draft” of Traversal’s battle system. Some notable features:
- Turn-based combat
- Damage calculations:
- There are attack, defense, magic attack, and magic defense stats.
- “Attack” does attackers attack minus defender’s defense. The robots have 1 defense and Lewis has 10 attack, for a damage of 9.
- “Blast” does the same but for magic attack and defense. Cage has 15 magic attack and the robots have 1 magic defense, for a damage of 14.
- Scrollable turn order list
- Music, SFX, and attack animations.
- Player and enemy sprites and backgrounds
- Player stats windows (showing HP in green and MP in purple) that update as players take damage or use magic (“Blast” costs 5 MP)
We also get to see an example of the random encounters system. The way it works right now:
- Every 3 seconds the player is moving, the game will roll a random value 0.0-1.0. The game will check a programmed distribution of enemy formations assigned to each game area and if the number matches a formation set to appear there the battle begins.
Now that I have the basis set down for both overworlds and battles it may be time to start working on some more story and art content.
Traversal
(In development) An RPG about traversing through many colorful worlds and meeting friends along the way.
Status | In development |
Author | skiw |
Genre | Role Playing |
Tags | 2D, Colorful, Fantasy, JRPG, Pixel Art, Sci-fi, Singleplayer, Top-Down, Turn-Based Combat |
More posts
- 1. Traversal StationApr 25, 2022
- 0. Let's Get StartedApr 20, 2022
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